Mapping Challenge

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Paradox
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Re: Mapping Challenge

Post by Paradox »

fluffinator007 wrote: The 'auto map' technique I used completely changed the way I visualized the maze and turned my focus from feeling and thinking my way through to just following the pencil along the path as already drawn.
I think many here will agree that this method will work fine on the Blue and Green, but when you get to Bronze this method will no longer work very well. And with Silver it simply will not work at all. You really need to visualise and feel the maze when you're tackling Bronze annd Silver.
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fluffinator007
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Re: Mapping Challenge

Post by fluffinator007 »

Thanks, I best begin practicing my mapping. Of course, I'll need to get my hands on the bronze puzzle first, but I look forward to understanding exactly why it won't work.
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Re: Mapping Challenge

Post by Buschfunch »

Before I map I prepare my Revomaze with masking tape on the end of the sleeve and on the nut of the shaft. On the masking tape on the sleeve I make a series of lines dividing the sleeve into 360 degrees with 5 degree interval.
Using this as a reference I enter the maze and make a line on the masking tape on the nut creating the connection between the two at the 0 / 360 degree mark.
Now when I am mapping the maze I use a graph paper the size of an A4 where I draw circles corresponding to “coordinates” I find in the maze using a triangular angel measurer (Protractor?) for Y-axis and the degrees for X-axis.
Lately I have started to use Autodesk Inventor to give me a 3d map better showing depths of the pin.

However with both of those techniques I still have an issue when it comes to drawing the dynamic parts of the puzzle.

How are you guys mapping the dynamic parts of the puzzle?
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Stigy
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Re: Mapping Challenge

Post by Stigy »

Buschfunch wrote:How are you guys mapping the dynamic parts of the puzzle?
I use my Revo Black LE to put a small warp in the space-time continuum in the vicinity of my map, then map each state of the puzzle in a different parallel universe.

Or sometimes I just use different colours. Yeah, yeah, that works too.
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bluesign2k
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Re: Mapping Challenge

Post by bluesign2k »

There's dynamic parts?! :shock:
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allardwza
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Re: Mapping Challenge

Post by allardwza »

Don't listen to them Chris, they're lying and just trying to confuse and intimidate people!

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bluesign2k
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Re: Mapping Challenge

Post by bluesign2k »

Cool! I always thought the random bits that fell out when I got my puzzle open were just for show... I guess I can bin them now - thanks for clearing that up! :D

Oh, and while you're being so moral and crusadery with the truth - the cake... is that a lie too? Or does the truth not stretch to sponge based deserts?
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Ob: BUopenGRopenBLopenBLv2openRD
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allardwza
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Re: Mapping Challenge

Post by allardwza »

Sorry Chris, I don't know quite how to put this,
but there is no cake, it scone!
(Geddit? - SPOILER ALERT : scone - it's gone - geddit?)
allard
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Re: Mapping Challenge

Post by bluesign2k »

Wow. Just Wow.


Ok, enough fun for today, normal service may now resume :)
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|11SE: BUopenGRopenBRopenAGv1deadAGv2repairAUwaitingTIopen
11LE: BLopenRopenORopenHMrepairLMPU
25: BUopenGRopenBRopenAGv1openAGv2openAUopen
Ob: BUopenGRopenBLopenBLv2openRD
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Paradox
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Re: Mapping Challenge

Post by Paradox »

Has everyone been drinking or something?

Don't get me wrong, I'm not complaining. Just want to know if I'm missing out...
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