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Re: Orange Competition

Posted: Mon Aug 02, 2010 7:43 pm
by Gdamatov77
when it comes to solving a revomaze, i have all the patience in the world. when it comes to getting one, my patience very unfortunately wears thin. im dying inside waiting for gold release and orange pack email. im sorry, im not trying to be mean. im jus sayin how i am.

Re: Orange Competition

Posted: Wed Aug 04, 2010 11:45 am
by Rachel K
Well the packs have been released, you can now start (or in some cases finish) work on your Orange designs!

Good luck everyone, I'm really looking forward to seeing what you come up with :)

Emma

Re: Orange Competition

Posted: Wed Aug 04, 2010 2:48 pm
by smiteo
Thank you, Emma + Chris!
Very thorough instructions...

Cheers,
Derek

Re: Orange Competition

Posted: Wed Aug 04, 2010 3:31 pm
by Gdamatov77
the only thing i dont understand is the pin hole, (drop). i understand the start is the reset, but the drop, what is that?

Re: Orange Competition

Posted: Wed Aug 04, 2010 3:36 pm
by stet
When you get to the end of an Extreme there is a hole that the pin falls into so that you can remove the shaft from the sleeve. The 2nd hole has a pin in it which holds the draw in the shaft. After you remove the shaft from the sleeve you can then remove the draw from the shaft (think of it as a smaller shaft down the center of the main puzzle shaft). The certificate and map are wrapped around the draw.

Re: Orange Competition

Posted: Wed Aug 04, 2010 4:19 pm
by Gdamatov77
so the drop pin hole is the end of the puzzle while the start is the beginning? is that what the picture of the graph is saying?

Re: Orange Competition

Posted: Wed Aug 04, 2010 4:33 pm
by stet
Actually something doesn't seem right there. I think that is actually supposed to be the maze end, not the start. I consider the main reset band as the start and that will be at column 00.

Re: Orange Competition

Posted: Wed Aug 04, 2010 6:30 pm
by maztec
stet wrote:Actually something doesn't seem right there. I think that is actually supposed to be the maze end, not the start. I consider the main reset band as the start and that will be at column 00.
I think we're just interpreting it incorrectly.

It's interesting that we are tied to the confines of the existing mazes, but that also makes sense. That is part of why I haven't spent too much time doing more than sketching my work out. The tolerances are what gets us in the end.

Now, to figure out how to make my ideas into a final maze within Chris' limits.

Re: Orange Competition

Posted: Wed Aug 04, 2010 6:33 pm
by smiteo
its considered the Start from a puzzle assembly point of view...

Re: Orange Competition

Posted: Wed Aug 04, 2010 7:08 pm
by MJShasko
maztec wrote: It's interesting that we are tied to the confines of the existing mazes, but that also makes sense.
What do you mean by confines? There is only so much real estate around the shaft. We are given the whole playing field to work with. Or are you talking about the set of dynamic elements we have seen thus far?

What is more interesting is the email notation requesting fewer than 72 turns.

I always thought the genie granted 3 wishes...but it looks like the revoGenie is only going to give us 2 lifelines....must use them very wisely :)

Some neat terms eh? "deburr" and "bashed reset"

Much to ponder and re-evaluate.